Cocos2d Cross-Platform Game Development Cookbook(Second Edition)
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Chapter 1. Sprites and Animations

The topics covered in this chapter are as follows:

  • Downloading and installing Cocos2d
  • The 2D coordinate system
  • Getting access to MainScene
  • Adding sprites to scenes
  • Creating a sprite using RenderTexture
  • Creating a custom sprite class
  • Animating sprites
  • Adding actions to sprites
  • Drawing glPrimitives
  • Adding the parallax effect